![]() The problem with necromancy is it really svcks lol can't wait for mods to fix it. The master illusion spells are actually The dual casting perks are bad, they increase magicka costs a ridiculous amount for meager gains, and you will have two different spells on each hand most of the time, like frenzy/invisibilty or fear/invisibility. The undead thrall isn't really that great, if you need to raise a corpse either use frenzy and invisibilty or use your atronoches. Permanent atronoches are pointless since you can summon them at any time and they get in your way if you have them up all the time. ![]() ![]() The master conjuration perk is useless, the conjuration master spells either summon atronoches permanently or raises a mediocre corpse permanently. With this illusion/conjuration (puppet master) build you only need 24 perk points for your main skills, which gives a lot of flexibility for whatever else you want: Leveling gets horrendously slow around level 40. Making a build for level 81 isn't really realistic, getting to level 81 legitimately would take forever. I've been running around with no armor armor and I haven't had that much trouble on master. It's similiar to a summoning necromancer in diablo 2. Cast frenzy then invisibility, wait for one to die, raise the corpse and cast invisibility again or fear them. I note the NPC necromancers have teleportation, and loads of neato drain spells and destruction etc.Ĭonjuration and Illusion go very well together. If you have a swarm of dudes wailing on you, there's not much necromancy can do for you in a fight. The problem with necromancy is that it takes 'time' to raise a corpse, not something you can do in a fight without a companion to tank. Jack Walker Posts: 3457 Joined: Wed 6:25 pm Wielding the powers of flame, this daedric warrior is a ferocious sight on any battlefield!!!Īrmor: Full legendary daedric heavily enchanted Now for a slight alteration for the pyromancer!!!!! Should be a heavily armored tank of destruction, causing those who are slain to rise again!!!!!!! Weapon: If required a bound battle axe, duel cast frost spells otherwise ![]() This is a durable necromancer build, capable of creating god-like armor! ![]()
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